Introduction

At Reward Rally, we initially described our platform as "an online system for enhancing employee engagement through gamification." Our platform was designed to integrate seamlessly into various organizational structures, offering a dynamic mix of rewards and recognition to foster a motivated workforce. Despite this clarity, the real challenge was ensuring that our product genuinely centered around the users, rather than assuming their needs would adapt to our technology.
My goal was to initiate a paradigm shift, placing the user at the core of our product development. This meant adopting a user-centered approach where our product was one of the many tools our users might choose. We aimed to shift from being the focal point to becoming an integral part of our users' broader ecosystem.
Methodology
To facilitate this shift, I chose the Jobs to be Done (JTBD) framework for its robust user-centric approach:
- User Agnosticism: JTBD allowed us to detach from our product-centric view and purely focus on understanding the users' needs and goals.
- Reframing Solutions: This methodology helped us pivot from thinking in terms of features to thinking in terms of user problems and opportunities.
- Holistic View: It provided a comprehensive perspective on users' lives, helping integrate our product more meaningfully into their routines.
The adoption of JTBD involved educating our team on its principles and the significant mindset change it required. This framework was not just a method but a new way of thinking about our relationship with our users.
Who was involved
Implementing JTBD at Reward Rally was an organization-wide effort. I led the initiative as the primary researcher, collaborating closely with our design, product management, marketing, and customer support teams.
Main Job Identification
We defined our main job as "Enhancing employee engagement through effective gamification." The target users were HR managers and team leaders looking to boost team spirit and productivity.
Research Activities
We conducted a series of activities to gather insights:
- In-depth Interviews: Conducted via platforms like Zoom and Google Meet, these sessions helped us delve into the daily challenges and needs of our users.
- Surveys: Distributed to gauge the general sentiment about gamification tools and identify pivotal features.
- Workshops: These collaborative sessions with stakeholders helped synthesize data and generate actionable insights.
Deliverables
From our research, we developed several key deliverables.
- Needs Statements: Identified specific user needs such as reducing the complexity of setting up gamification initiatives.
- Persona Development: Crafted detailed user personas that guided our product development and marketing strategies.
- Journey Maps: Mapped out the user journey to pinpoint areas where our product could seamlessly fit into the users’ workflows.
Outcomes
The JTBD framework significantly altered our approach:
- Product Development: Insights from the research directly influenced feature development, focusing on flexibility and ease of integration.
- Marketing Strategy: Our communication strategy evolved to emphasize how Reward Rally could meet specific user needs identified in the research.
- Customer Support: Tailored support protocols to address common pain points, enhancing overall user satisfaction.
Reflections
This project was transformative for Reward Rally. Embracing JTBD helped us move beyond the confines of traditional product development to truly embrace a user-centric approach. The journey involved challenges, particularly in shifting organizational mindset, but the profound impact on our product strategy and user satisfaction was undeniable.
Comments
Post a Comment